Playing with Sound : A Theory of Interacting with Sound and Music in Video Games.


Karen. Collins
Bok Engelsk 2013 · Electronic books.
Omfang
1 online resource (198 pages)
Utgave
1st ed.
Opplysninger
Intro -- Contents -- Preface -- Acknowledgments -- Introduction -- How Is Interacting with Sound Different from Listening to Sound? -- The Sound of Music -- Interacting with and Listening To -- Game Players: An Interactive Audience -- Game Players: An Embodied Cognition Approach to Audience -- Chapter 1: Interacting with Sound -- Schizophonia -- Synchresis -- Kinesonic Synchresis -- Kinesonic Congruence and the Player -- Chapter 2: Being in the Game -- Extension and Incorporation -- Self-Produced Sound -- Sonic Game Space -- Spatial Sonic Embodiment in the Game -- Chapter 3: Sound at the Borders -- Posing and Playing -- Voice and Role-Play in Games -- Alternate-Reality Games -- New Sonic Boundaries -- Chapter 4: Embodying Game Sound in Performance -- Performing Music in Games -- Performing to Music in Games -- Performing Game Music -- Creating Music from the Game -- Interacting with the Game as Instrument -- Chapter 5: The Second Life of Game Sound -- Sonic Modification and Player-Generated Content -- Modding Game Sound -- Art Mods -- Player-Generated Content -- Conclusions -- Future Directions in Interactive Sound Studies -- Notes -- References -- Audiovisual References -- Index.. - An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.
Emner
Sjanger
Dewey
ISBN
9780262312295
ISBN(galt)

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