Understanding games and game cultures


Ingrid Richardson, Larissa Hjorth & Hugh Davies.
Bok Engelsk 2021
Annen tittel
Omfang
ix, 234 pages : : illustrations ;
Opplysninger
"Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society."--
Emner
Dewey
ISBN
1526498006. - 1526498014. - 9781526498007. - 9781526498014
ISBN(galt)

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