A history of three-dimensional cinema
David A. Cook David A. Cook.
Bok Engelsk 2021 · Electronic books.
Utgitt | Anthem Press
|
---|---|
Omfang | 1 online resource (x, 193 pages) : : digital, PDF file(s).
|
Utgave | 1st ed.
|
Opplysninger | Title from publisher's bibliographic system (viewed on 22 Oct 2021).. - Cover -- Front Matter -- Half-title -- Title page -- Copyright information -- Dedication -- Contents -- List of figures -- Acknowledgments -- Prefatory Note/ Introduction -- Chapter 1-9 -- Chapter 1 "A NEW WAY TO SIMULATE PRESENCE": THE FOUNDATIONS OF STEREOSCOPIC ENTERTAINMENT, 1427-1888 -- Stereoscopic prehistory -- Three-dimensional entertainment: The optical intervention -- Stereoscopic image projection -- Chapter 2 "A VERY VIVID IMPRESSION OF MOVEMENT": EARLY 3D CINEMA, 1895-1952 -- Motion pictures -- Early experiments with three-dimensional cinema -- The novelty period of anaglyphic 3D films -- The advent of polarized 3D films -- Chapter 3 "SEE IT IN 3 DIMENSION!": THE FIRST HOLLYWOOD 3D BOOM, 1952-55 -- Hollywood at the brink -- Cinerama -- Natural vision -- CinemaScope -- Parallax, convergence, and focal length -- CinemaScope vs. 3D during the year of conversion -- The 3D boom, 1953-55 -- The end […] -- Chapter 4 STEREOSCOPIC REVIVAL, 1970-85 -- Renewal attempts -- Sex and gore in 3D -- Generic horror and science fiction in 3D -- Other exploitation genres -- A chorus line -- Chapter 5 THE AGE OF IMAX, OR THE "IMMERSIVE CINEMA," 1986-2009 -- The Creation of IMAX -- IMAX 3D -- RealD 3D -- 2009 -- Chapter 6 THE BLOCKBUSTER YEARS: DIGITAL 3D, 2010-20 -- The blockbuster syndrome -- 3D television -- Postproduction 3D conversion -- "Native" digital 3D -- Movies from comic books and beyond -- 3D features produced 2010-20, not mentioned as theatrical releases above -- Horror -- Science fiction -- Kaiju eiga -- Science fiction subgenres and franchises -- Action adventure/combat -- Action comedy -- Fantasy -- Young adult fantasy/science fiction -- Historicals/mythologicals/biblicals -- Crime/mystery -- Concert and dance films -- European art films -- Animation (mainly 3D computer) -- Market crash.. - Chapter 7 "A DIFFERENT KIND OF MENTAL IMAGE": SOME AESTHETIC CONSIDERATIONS ABOUT 3D -- Aesthetics and some technical matters -- Projection -- Digital 3D distribution standards and formats -- 2D to 3D conversion -- Chapter 8 "EXPERIENCE ON DEMAND": VIRTUAL REALITY -- Chapter 9 CONCLUSION -- The future of 3D in three films -- End Matter -- 3D Discography: Discs Viewed or Sampled in Preparation for This Book (and most still available at reasonable prices from online sources) -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Post-2009 Digital 3D, mainly live-action -- Post-2009 Disney and/or Pixar Computer Animation -- Disney live-action/ photorealistic CGI remakes of Disney animated classics -- Selected Bibliography -- Index.. - A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.
|
Emner | |
Sjanger | |
Dewey | |
ISBN | 1-83998-013-3
|