Paper Prototyping : The Fast and Easy Way to Design and Refine User Interfaces


Carolyn. Snyder
Bok Engelsk 2003 · Electronic books.
Annen tittel
Utgitt
Burlington : : Elsevier Science, , 2003.
Omfang
1 online resource (403 p.)
Opplysninger
Description based upon print version of record.. - Front Cover; Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces; Copyright Page; Contents; Foreword; Acknowledgments; Part I: Introduction to Prototyping; Chapter 1. Introduction; What Is Paper Prototyping Anyway?; What Paper Prototyping Isn't; Benefits of Paper Prototyping; Paper Prototyping and Usability; The History of Paper Prototyping; Usefulness of Paper Prototyping; Audience for This Book; Usability for Everyone; Author Background; Terminology Used in This Book; Chapter Overview; No Bad Examples!; Companion Web Site: www.paperprototyping.com. - Chapter 2. Case StudiesSoftware: The MathWorks; Web Application: Centra Symposium; E-commerce Web Site: Priceline.com; Small-Screen Display: Pingtei xpressa Phone Interface; Touch Screen Interface: Jukebox Car Radio; Historical Examples of Paper Prototyping; Summary; Chapter 3. Thinking about Prototyping; Creating an Interface-Look and Feel; Designing; Rendering; Coding; Psychological Benefits for Users; Effects on the Product Team; Summary; Chapter 4. Making a Paper Prototype; Paper Prototyping Materials; Creating a Background; How to Prototype Interface Widgets. - Iterative Refinement: Modifying the Prototype. - Representing the Users' ChoicesHand-Drawing versus Screen Shots; Simulating Interaction; Beyond the Computer Screen-Incorporating Other Elements; Summary; Part II: Process: Conducting a Usability Study with a Paper Prototype; Chapter 5. Planning a Usability Study with a Paper Prototype; Overview of a Usability Study Using a Paper Prototype; People to Involve; Kickoff Meeting; User Recruitment; How Many Usability Studies?; It Gets Easier; Chapter 6. Task Design; Characteristics of a Good Task; Overview of the Task Creation Process; Step 1: List User Goals; Step 2: List Your Questions. - Step 3: Prioritize Your QuestionsStep 4: Create a Task; Step 5: Number and Order the Tasks; Step 6: Write Instructions for Users; Step 7: Reality-Check Your Tasks; Chapter 7. Preparing the Prototype; List the Pieces Needed for the Tasks; Don't Forget the Data; Divide and Conquer; Parallel Design; Existing versus New Design?; Hand-Drawn versus Screen Shots?; Tips for Hand-Drawn Prototypes; Greeking and Simplification; Using Screen Shots; Separating Elements; How Much to Prototype-Anticipating Paths and Errors; Organizing the Prototype; Design Reviews; Internal Walkthroughs. - The Final Walkthrough-the Usability Test RehearsalPilot Tests; Chapter 8. Introduction to Usability Test Facilitation; Facilitator Responsibilities; Ethical and Legal Responsibilities; Facilitator Roles: Flight Attendant, Sportscaster, Scientist; Co-Discovery (Two-User) Testing; Making Trade-Offs; Other Common Testing Challenges; Tips for New Facilitators; Chapter 9. Usability Testing with a Paper Prototype; The Test Facility; Seating; Videotaping; Preparing Users; How the ""Computer"" Behaves; Facilitating a Paper Prototype Test; Ending the Test; Combining Roles. - Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about t
Emner
Sjanger
Dewey
ISBN
1558608702. - 9781558608702

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