3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic
David H. Eberly
Bok Engelsk 2004 · Electronic books.
Utgitt | Burlington : : Taylor & Francis, , 2004.
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Omfang | 1 online resource (756 p.)
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Opplysninger | Description based upon print version of record.. - Contents; Preface; 1 Introduction; 2 Core Systems; 3 Scene Graphs and Renderers; 4 Advanced Scene Graph Topics; 5 Advanced Rendering Topics; 6 Collision Detection; 7 Physics; 8 Applications; Appendix Coding Conventions; Index. - Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. D
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Emner | Real-time programming.
Three-dimensional display systems. Bildebehandling Engineering & Applied Sciences Vis mer... Grafisk databehandling
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Dewey | |
ISBN | 012229064X
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