Experimental games : critique, play, and design in the age of gamification /


Patrick Jagoda.
Bok Engelsk 2020 · Electronic books.
Annen tittel
Utgitt
University of Chicago Press
Omfang
1 online resource (403 pages) : : illustrations
Opplysninger
Previously issued in print: 2020.. - In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, "gamification"-the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more-has imposed notable levels of competition, repetition, and quantification on daily life. Drawing from game studies and experience in game design, this book argues that games need not be synonymous with gamification.. - Specialized.
Emner
Sjanger
Dewey
ISBN
0-226-63003-X

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