Learning Autodesk 3ds Max 2010 Foundation for Games.


Autodesk.
Bok Engelsk 2012 · Electronic books.
Utgitt
Independence : : CRC Press, , 2012.
Omfang
1 online resource (352 p.)
Opplysninger
Description based upon print version of record.. - Front Cover; Copyright Page; Table of Contents; Project 01; Lesson 01. Introduction to Modeling for Games; Lesson 02. Interface and UI; Lesson 03. Primitives; Lesson 04. Modifiers, Layers, Copies, Instances and References; Lesson 05. Editable Polygon Objects; Lesson 06. Materials and Texture Maps; Project 02; Lesson 07. Using 2D Concepts; Lesson 08. Polygonal Modeling for Games; Lesson 09. UVW Unwrapping; Lesson 10. Texturing Your First Prop; Lesson 11. Animation Basics; Image Gallery; Project 03; Lesson 12. Environment Planning and Organization; Lesson 13. Modeling a Game Environment. - Lesson 14. Unwrapping and Texture MapsLesson 15. The Camera; Lesson 16. Introduction to Lighting and FX; Lesson 17. Rendering; Professional Interviews. - 3ds Max XXXX: presently under NDA. Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studio
Emner
Sjanger
Dewey
ISBN
0-08-095706-4. - 1-136-13781-5. - 1-136-13782-3. - 1-282-71190-3. - 9786612711909

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