Agile game development with Scrum


Clinton Keith
Bok Engelsk 2010 · Electronic books.
Omfang
1 recurso en línea (xi, 227 páginas) : : ilustraciones
Utgave
1st edition
Opplysninger
Description based on print version record.. - Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
Emner
Sjanger
Dewey
ISBN
0-321-67028-0. - 0-321-67031-0. - 1-282-56888-4. - 9786612568886
Hylleplass
QA76.76.C672 K45 2010

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