Writing interactive fiction with Twine


Melissa Ford
Bok Engelsk 2016
Annen tittel
Omfang
xix, 411 sider : illustrasjoner
Opplysninger
The nuts and bolts: getting started with Twine -- Using choice to create agency -- Creating a vivid setting -- Designing puzzles -- Building objects with variables -- Stasis, catalyst, and climax: understanding story arc -- Exploring interactive fiction genres -- Constructing believable characters -- Maintaining an inventory -- Achieving proper pacing -- Foreshadowing important clues -- Making a role-playing game -- Combat and consequences in role-playing games -- Wiggling words: changing the text appearance -- Story style: changing the game appearance in Harlow -- Adding images in a new format -- Setting up the pre-story, central story, and post-story --Developing a strong player character -- Balancing pacing and action -- Keeping players engaged -- Show, don't tell -- Story style: changing the game appearance in SugarCube -- Finishing up and clicking publish.
Emner
Dewey
ISBN
0-13-430311-3

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