Knowledge games : how playing games can solve problems, create insight, and make change
Karen Schrier
Bok Engelsk 2016
Utgitt | Baltimore : Johns Hopkins University Press , 2016
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Omfang | 270 s. : ill.
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Emner | Educational games
Games - Psychological aspects. Games - Social aspects. spill dataspill kunnskap motivasjon innovasjon nettdugnad dataspel edutainment digitale læremiddel |
Dewey | |
ISBN | 978-1-421-41920-6 : U
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ISBN(galt) |
Knowledge games : how playing games can solve problems, create insight, and make change
Karen Schrier
Bok · Engelsk · 2016
Karen Schrier
Bok · Engelsk · 2016