Maya Professional Tips and Techniques


Lee. Lanier
Bok Engelsk 2007 · Electronic books.
Annen tittel
Utgitt
Chichester : : Wiley, , 2007.
Omfang
1 online resource (242 p.)
Opplysninger
Description based upon print version of record.. - Maya Professional Tips and Techniques; Acknowledgments; Contents at a Glance; Contents; Introduction; Chapter 1: Customization and MEL Scripting; Resetting to Factory/Swapping Prefs Files; Creating Custom Shelf Icons; Building a Simple MEL Window; Building an Intermediate MEL Window; Creating an Autosave MEL Script; Creating Your Own Paint Effects Brushes; Creating Notes for Your Fellow Animators; Passing Information to Files; Industry Tip: Creating an "Expert Mode" MEL Script; Chapter 2: Modeling; Breaking Up NURBS Surfaces; Cleaning Up NURBS Surfaces with Attach and Detach. - Chapter 4: Dynamics, Particles, and the Ocean SystemDriving a Boat through an Ocean; Creating an Ocean Wake; Building a Dynamic Chain; Filling a Water Glass with Particles; Animating Gelatin with a Soft Body; Generating Swarms with Goals; Industry Tip: Scattering Geometry with Instanced Particles and Expressions; Adding Additional Variation to Instanced Geometry; Offsetting Animation within an Instancer; Chapter 5: Character Rigging; Resetting Bind Poses with; Creating a Poor Man's Foot and Leg Rig; Setting Up an Easy Spine Controller; Picking Up a Prop with a Constraint. - Closing Holes in NURBS ObjectsBuilding a NURBS Gear; Building a NURBS Eye; Cleaning Up Imported Polygons; Industry Tip: Building a Polygon Head by Extruding Edges; Industry Tip: Adjusting the Maya Grid for Linear Units; Chapter 3: History, Scripting, and Animation; Deleting Select History in the Hypergraph; Using Variables within Expressions or MEL Scripts; Choosing between Local and Global Variables; Driving Vehicle Wheels and Bike Pedals; Massaging Curves in the Graph Editor; Wilting a Paint Effects Flower; Creating Realistic Eye Movement; Animating Realistic Camera Moves. - Forcing Decay on Directional and Ambient LightsIndustry Tip: Unusual Lighting Techniques; Producing Quality Depth Map Shadows; Chapter 8: Rendering; Splitting Up Renders per Object; Rendering Interlocking Characters in Separate Passes; Splitting Up Renders per Shading Component; Rendering Lone Shadows; Rendering Multiple Passes with the Render Layer Editor; Mastering Render Layer Editor Intricacies; Avoiding Raytraced " Black Pits"; Rendering a Wireframe for Your Reel; General Rendering Tips for Your Reel; Chapter 9: Advanced Rendering Techniques; Rendering OpenEXR and; Images with mental ray. - Texturing with HDR Images. - Using Blended Wire Deformers for Facial RiggingWeighting a Head with the Component Editor; Preventing Cluster Drift; Industry Tip: Creating an Advanced Arm Rig; Chapter 6: Texturing; Building a Texture Library; Fractals and Noise in Math, Nature, and Maya; Combining Generic Bitmaps in Maya; Coloring Particles Individually; Texturing Paint Effects Tubes; Industry Tip: Rendering ZBrush Displacement Maps in Maya; Chapter 7: Lighting; Mastering 1-, 2-, and 3-point Lighting; Mastering Naturalistic Lighting; Setting the Mood with Light Color and Position; Setting Up Believable Lamplight. - Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You'll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more-and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Emner
Sjanger
Dewey
ISBN
0470107405. - 9780470107409

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