Learning by Doing : A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-learning and Other Educational Experiences


Clark. Aldrich
Bok Engelsk 2005 · Electronic books.
Utgitt
New York : : Wiley, , 2005.
Omfang
1 online resource (403 p.)
Opplysninger
Description based upon print version of record.. - LEARNING BY DOING; CONTENTS; LIST OF FIGURES AND TABLES; ACKNOWLEDGMENTS; Preface; 'SPLAINING SIMULATIONS; Introduction 1: THE CHALLENGE-A CONVERSATION WITH THREE GAME GURUS; COMING UP NEXT; Introduction 2: TECHNOLOGY AND SIMULATIONS: WHY TIMING MATTERS; TECHNOLOGY - A DOUBLE-EDGED SWORD; THE ROCKY ROAD OF TECHNOLOGY; BOOK SECTIONS; WHY A BOOK?; COMING UP NEXT; Section 1: BUILDING AND BUYING THE RIGHT SIMULATION IN CORPORATIONS AND HIGHER EDUCATION TODAY; Chapter 1: FOUR TRADITIONAL SIMULATION GENRES; THE FOUR TRADITIONAL SIMULATION GENRES; THE RIGHT ONE; COMING UP NEXT. - A MORE COMPLETE MAPEDUCATIONAL SIMULATIONS AND TANGENTIAL AREAS; ALL ARE IMPORTANT; COMING UP NEXT; Chapter 7: RECOGNIZING NEW TYPES OF SCALABLE CONTENT; SYSTEMS-BASED CONTENT; CYCLICAL-BASED CONTENT; LINEAR CONTENT; THE CONVERGENCE; SOME VENDOR FUN; COMING UP NEXT; Chapter 8: THE THREE ESSENTIAL ELEMENTS TO SUCCESSFUL EDUCATIONAL EXPERIENCES; GAMES AND SIMULATIONS; SIMULATION ELEMENTS; GAME ELEMENTS; PEDAGOGICAL ELEMENTS; UNIVERSAL TRUTHS; THE INTERSECTION OF GAME AND PEDAGOGY; A 1950s SITCOM; COMING UP NEXT; Chapter 9: LEARNING FROM LIVE ROLE PLAYS; SALES APPLICATIONS OF SIMPLE ROLE PLAYS. - CONCLUSIONCOMING UP NEXT; Chapter 13: THE MOST POPULAR SIMULATIONS; WHAT WE LEARN FROM COMPUTER GAMES; SIMULATION, GAMES, AND PEDAGOGY; TOPICS; SMALL GAMES; COMING UP NEXT; Chapter 14: COMPUTER GAMES REDUX; CHEAP; FUN; DYNAMIC; GENRE-DRIVEN, COMFORTABLE, LIGHTWEIGHT PEDAGOGICAL ELEMENTS; COTS/INSTALLED TO BE RUN; HIT-DRIVEN, CONSUMER-FOCUSED, RETAIL-FOCUSED; COUNTERCULTURAL?; GAME COMPONENTS; COMING UP NEXT; Chapter 15: THE MOSQUITOES OF THE EDUCATIONAL SIMULATIONS ECOSYSTEM; WHEN POLITICS ARE INVOLVED; THE NEW GAMES?; THE RIGHT MODEL?; COMING UP NEXT; Section 3: NEXT GEN SIMS. - Chapter 16: THE ADVENT OF NEXT GENERATION SIMULATIONS. - Chapter 2: CONTROLLING PEOPLE WITH BRANCHING STORIESMODELS; APPLICATIONS; A FINAL THOUGHT; COMING UP NEXT; Chapter 3: INTRODUCTION TO SYSTEMS THINKING; DEEPER INTERACTIVE SPREADSHEETS; APPLICATIONS; A FINAL THOUGHT; COMING UP NEXT; Chapter 4: MAKING THE BORING FUN; GAMES AND SIMULATIONS; GAME TEMPLATES; SIMPLE PROGRESSION; APPLICATIONS; A REVIEW; COMING UP NEXT; Chapter 5: GETTING A GOOD FEEL FOR THINGS; VIRTUAL PRODUCTS; VIRTUAL LABS; APPLICATIONS; AS A SMALLER PIECE OF A LARGER WHOLE; COMING UP NEXT; Section 2: THE BROADER OPPORTUNITIES OF SIMULATIONS; Chapter 6: A MORE COMPLETE PERSPECTIVE. - EXTENDED, MULTI-DAY ROLE PLAYSROLE PLAYS AS INPUTS, NOT OUTPUTS; CONCLUSION; COMING UP NEXT; Chapter 10: ROLE PLAYS REDUX; SIMPLE ROLE PLAYS EXTENDED THROUGH VIRTUAL CLASSROOMS; MULTI-PLAYER EXTENDED ROLE PLAYS; EXPLORING A VIRTUAL EXPERIENCE SPACE; COMING UP NEXT; Chapter 11: USING SIMPLE, PEOPLE-BASED GAME AND SIMULATION ELEMENTS FOR DEVASTATING EFFECTIVENESS; PACKAGED BRAINPOWER; " LET THE INMATES RUN THE ASYLUM"; UNIVERSAL TRUTHS; RORSCRATIC?; COMING UP NEXT; Chapter 12: LEARNING FROM FLIGHT SIMULATORS; TWO QUESTIONS ABOUT FLIGHT SIMULATORS; THE ULTIMATE?; THE RIGHT MODEL BEYOND PILOTS?. - Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their cu
Emner
Sjanger
Dewey
ISBN
0787977357

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