
What's the problem in problem gaming? : nordic research perspectives
Jessica Enevold, Anne Mette Thorhauge & Andreas Gregersen (eds)
Bok · Engelsk · 2018
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Utgitt | Göteborg : Nordicom , 2018
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Omfang | 123 s. : fig.
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Opplysninger | Anne Mette Thorhauge, Andreas Gregersen, Jessica Enevold Introduction. What’s the problem in problem gaming? -- Rune Kristian Lundedal Nielsen The genealogy of video game addiction. A critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder -- Andreas Gregersen Games between family, homework, and friends. Problem gaming as conflicts between social roles and institutions -- Anne Brus Generagency and problem gaming as stigma -- Anne Mette Thorhauge Problem gaming as broken life strategies -- Faltin Karlsen Life phase and meaningful play -- Patrick Prax, Paulina Rajkowska Problem gaming from the perspective of treatment -- Ian Sturrock How the ethical dimensions of game design can illuminate the problem of problem gaming. - What’s the problem in problem gaming? is a valuable contribution to the debates about young people’s gaming habits and the highly contested concept of video game addiction. The chapters in the volume provide a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic.How problem gaming is framed is a highly relevant issue that affects policies surrounding the consumption of videogames. This anthology is a just in time contribution and an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem gaming in their profession.
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Emner | spilleavhengighet spilleproblemer dataspill ungdom spillkultur spill
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Dewey | |
ISBN | 9789187957888
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