
Debugging game history : a critical lexicon
· edited by Henry Lowood and Raiford Guins ; editorial assistant A.C. Deger
Bok · Engelsk · 2016
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Utgitt | Cambridge, Mass. : The MIT Press , cop. 2016
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Omfang | XX, 443 s. : ill.
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Opplysninger | Introduction: Why we are debugging / Henry Lowood and Raiford Guins --Achievements / Mikael Jakobsson --Adventure / Nick Montfort --Amusement arcade / Erkki Huhtamo --Artificial intelligence / Rebecca E. Skinner --Character / Katherine Isbister --Classic gaming / Melanie Swalwell --Code / Mark Sample --Console / Raiford Guins --Control / Peter Krapp --Controller / Steven E. Jones --Cooperative play / Emma Witkowski --Culturalization / Kate Edwards --Demo / Michael Nitsche --Difficulty / Bobby Schweizer --Educational games / Anastasia Salter --Embodiment / Don Ihde --Emulation / Jon Ippolito --Fun / David Thomas --Game art / Mary Flanagan --Game audio / William Gibbons --Game balance / David Sirlin --Game camera / Jennifer deWinter --Game culture / Reneé H. Reynolds, Ken S. McAllister, and Judd Ethan Ruggill --Game development / Katie Salen Tekinbaş --Game engine / Henry Lowood --Game glitch / Peter Krapp --Games as a medium / Mary Flanagan. Genre / Mark J.P. Wolf --Identities / Carly A. Kocurek --Immersion / Brooke Belisle --Independent games / John Sharp --Intellectual property / Jas Purewal --Kriegsspiel / Matthew Kirschenbaum --Machinima / Jenna Ng --Mechanics / Miguel Sicart --Menu / Laine Nooney --Metagame / Stephanie Boluk and Patrick LeMieux --Modification / Hector Postigo --Narrative / Marie-Laure Ryan --Platform / Caetlin Benson-Allott --Playing / Jesper Juul --Perspective / Jacob Gaboury --Procedurality / Eric Kaltman --Role-play / Esther MacCallum-Stewart --Save / Samuel Tobin --Simulation / David Myers --Toys / Jon-Paul C. Dyson --Walkthrough / James Newman --World building / Marcelo Alejandro Aranda.
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Emner | |
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ISBN | 9780262034197
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