
Dungeons & dragons for dummies
Bill. Slavicsek
Bok · Engelsk · 2008
Utgitt | Hoboken, NJ : : Wiley Publishers, , 2008.
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Omfang | 430 p.
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Utgave | 2nd ed.
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Opplysninger | Previous ed.: 2005.. - Chapter 22: Character Building for ExpertsPart IV: The Art of Dungeon Mastering; Chapter 23: Running the Game; Chapter 24: Building a Dungeon; Chapter 25: Keeping Your Players Happy; Part V: The Part of Tens; Chapter 26: The Ten Best Fighter Powers; Chapter 27: The Ten Best Rogue Powers; Chapter 28: The Ten Best Wizard Powers; Chapter 29: The Ten Best Cleric Powers; Chapter 30: The Ten Best Low-Level Monsters; Chapter 31: The Ten Best Mid-Level Monsters; Chapter 32: The Ten Best High-Level Monsters; Chapter 33: The Ten Best D& D Novels; Glossary; Index. - Chapter 8: Practice SessionChapter 9: Finding a D&D Game to Join; Part II: Building a D&D Character; Chapter 10: Defining Your Character; Chapter 11: Choosing a Class; Chapter 12: Picking a Race; Chapter 13: Figuring Out Your Character's Ability Scores; Chapter 14: Choosing Powers; Chapter 15: Selecting Feats; Chapter 16: Picking Skills; Chapter 17: Choosing Armor, Weapons, and Gear; Chapter 18: Advancing Your Character; Part III: Playing Your Best Game; Chapter 19: Handling Yourself in a Fight; Chapter 20: Making the Most of Magic; Chapter 21: Roleplaying and Working Together. - Dungeons & Dragons 4th Edition for Dummies; About the Authors; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Foreword; Introduction; About This Book; Why You Need This Book; How to Use This Book; How This Book Is Organized; Icons Used in This Book; Where Do I Go From Here?; Part I: D&D Crash Course; Chapter 1: Preparing for Adventure; Chapter 2: Your First Character; Chapter 3: Starting Out as a Fighter; Chapter 4: Starting Out as a Rogue; Chapter 5: Starting Out as a Wizard; Chapter 6: Starting Out as a Cleric; Chapter 7: Playing the Game. - Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology - understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice - add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners - know D&D etiquette so you'll be welcome in any adventure
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ISBN | 978-0-470-29290-7
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