Learning Online with Games, Simulations, and Virtual Worlds : Strategies for Online Instruction


Clark. Aldrich
Bok Engelsk 2009 · Electronic books.
Annen tittel
Utgitt
Hoboken : : Wiley, , 2009.
Omfang
1 online resource (147 p.)
Opplysninger
Description based upon print version of record.. - Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction; Contents; Preface; The Author; Part One: What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care?; Chapter One: Understanding Highly Interactive Virtual Environments; Chapter Two: Embracing Interactivity; Chapter Three: Sims: A New Model of Content; Chapter Four: Highly Interactive Content from the Students' and the Instructor's Perspective; Part Two: Choosing and Using a Highly Interactive Virtual Environment; Chapter Five: Identifying the Right Approach for the Right Need. - Chapter Six: Doing the Prep WorkChapter Seven: Integrating and Piloting; Chapter Eight: A Brief Example of a Simulation Deployment; Chapter Nine: The Processes of Using a HIVE and the Role of Coaching; Chapter Ten: Creating Evaluation Strategies; Part Three: Other Considerations; Chapter Eleven: Selling Interactive Environments Internally; Epilogue: The New Attraction of Distance Learning; References; Index; Titles in the Jossey-Bass Online Teaching and Learning Series. - Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual e
Emner
Sjanger
Dewey
ISBN
9780470438343

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