Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox


Michael. Ingrassia
Bok Engelsk 2008 · Electronic books.
Utgitt
Burlington : : Taylor & Francis, , 2008.
Omfang
1 online resource (401 p.)
Opplysninger
Description based upon print version of record.. - Front Cover; Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox; Copyright Page; Contents; Acknowledgments; Introduction: Why I Decided to Write This Book; How to Use This Book Effectively; So Who Is This Book For?; Why the World War I Theme?; Chapter 1: Maya Fundamentals: User Interface; Chapter 2: The Stone Archway; Chapter 3: The Broken Archway; Chapter 4: The Springfield Rifle; Chapter 5: Fake Camera Projection Modeling; Chapter 6: The Infamous Sopwith Camel; Chapter 7: The Pilot Bust: Low-Poly Head Modeling; Chapter 8: Modeling Realistic Hands. - Chapter 9: Realistic Head ModelingChapter 10: Maya to Mudbox Modeling: The Soldier; Chapter 11: Texture Mapping Techniques; Chapter 12: Digital Sculpting in Mudbox; Bonus Chapter: Creating a Model Turntable Animation; Contents on the DVD; About the Author; Glossary; Index. - Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: ""Image Based Modeling"" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, foc
Emner
Sjanger
Dewey
ISBN
9780240810645

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