The Business and Culture of Digital Games : Gamework and Gameplay
Aphra. Kerr
Bok Engelsk 2006 · Electronic books.
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Utgitt | London : : SAGE Publications, , 2006.
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Omfang | 1 online resource (188 p.)
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Opplysninger | Description based upon print version of record.. - Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index. - Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces.
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Emner | Computer games - Economic aspects.
Computer games - Social aspects. Computer games. Dataspill Vis mer... Humanistisk informatikk
Kulturkontakt Næringsliv Recreation & Sports Social Sciences Økonomi digitale spill medieindustri dataspill kulturindustri globale nettverk |
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Dewey | |
ISBN | 1412900468. - 1412900476. - 9781412900461. - 9781412900478
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