Hybrid animation : integrating 2D and 3D assets /


Tina O'Hailey.
Bok Engelsk 2010 Tina. O'Hailey,· Electronic books.
Utgitt
Amsterdam ; London : : Focal, , c2010.
Omfang
1 online resource (x, 281 p. ) : ill. (chiefly col.)
Opplysninger
Includes index.. - Chapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion Website. - Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project.. - Electronic reproduction.
Emner
Sjanger
Dewey
ISBN
9780240812052

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