Character development and storytelling for games


Lee Sheldon
Bok Engelsk 2022
Utgitt
CRC Press , 2022-11-15
Omfang
406 sider : illustrasjoner, figurer
Utgave
Third edition
Opplysninger
2. utgave: Boston : Course Technology, 2014. - Egentlig utgitt 2022. - Part 1 : Background, Part 2 : Creating characters, Part 3 : Telling the story, Part 4 : Games people play today, Part 5 : Reflections. - This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games.Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
Emner
data dataspill elektroniske spill design
ISBN
978-0-367-24898-7

Andre utgaver/formater

Character development and storytelling for games
Lee Sheldon

Bok · Engelsk · 2014
Character development and storytelling for games
Lee Sheldon

Bok · Engelsk · 2004

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