The SparkFun guide to processing : create interactive art with code /


by Derek Runberg.
Bok Engelsk 2015 · Electronic books.
Annen tittel
Omfang
1 online resource (309 p.)
Utgave
1st edition
Opplysninger
Includes index.. - About the Author ; About SparkFun Electronics ; About the Technical Reviewer ; Contents ; Contents in Detail ; Foreword; Introduction ; Why Start Making with Processing? ; Who This Book is For ; A Note to Teachers ; What's in this Book ; The Processing Community ; Online Resources ; Project 0: Getting Started with Processing ; About Processing ; A Programming Language ; A Tool for Art and Design ; An Open Source Project ; Installing Processing ; The IDE ; A Quick Tour ; The Preferences Window ; Hello World ; Anatomy of a Sketch ; A Two-Part Recipe ; Syntax ; Data Types. - Basic Text Functions Text Modifiers ; Fonts ; Creating a Font ; Loading a Font ; A Simplified Typewriter ; Fetching Letter Keys ; Useful Delays ; A Data Dashboard ; Fetching Statistics and Setting Up ; Indicating Mouse Quadrant ; Showing Time and Mouse Coordinates ; Taking It Further ; Project 8: Two Drawing Programs ; More Mouse Variables ; Event Functions ; Rainbow Doodles ; Implementing mouseDragged ; Implementing mousePressed ; A Simple Painting Program ; Creating a Color-Changing Feedback Box ; Changing the Pen Color ; Taking It Further ; Project 9: A Maze Game. - Cartesian Coordinate Plane Project 1: Pixel Art ; Gather Your Materials ; Drafting Your Pixel Art ; Translating Your Sketch into Code ; Adding Color ; Order Matters ; Removing or Modifying Your Outlines ; Scaling Your Sketch to Epic Proportions ; Taking It Further ; Project 2: Holiday Card ; Gather Your Materials ; Drawing More Shapes! ; Ellipses ; Lines ; Quadrilaterals ; Triangles ; Programming a Digital Collage ; Setting the Stage ; Gluing Down the Pieces ; Printing to the Console ; Taking It Further ; Project 3: A First Dynamic Sketch ; More on Variables ; Anatomy of a Variable. - Gather Your Materials. - Sharing Your Project! Taking It Further ; Project 5: Enter the Matrix ; What is a Matrix? ; Thinking with Matrices ; Translation Revisited ; Rotation Revisited ; Scaling Revisited ; Hacking Your Previous Projects ; Taking It Further ; Project 6: Image Processing with a Collage ; Finding an Image to Use ; The PImage Data Type ; Using Your Image in a Sketch ; Image Modes ; Transformation ; A Photo Collage ; Multiple Images ; Returning to the Matrix ; Scattered Photos ; Applying Tints ; Filter Basics ; Processing Objects ; Taking It Further ; Project 7: Playing with Text ; The String Data Type. - Where to Use a Variable Math in Processing ; Logic ; Inside if Statements ; A Refresher on Relational Operators ; Logical Operators ; Following the Bouncing Ball ; Moving in One Direction ; Creating Walls ; Trails of Color and Multiple Variables ; Reusing Code ; Manipulating Individual Shapes ; Taking It Further ; Project 4: Interactive Time-Based Art ; Built-in Values ; Finding the Mouse and Keypresses ; Telling Time ; Putting Built-in Values into Action ; Extending Your Range ; Transformation Functions ; An Abstract Clock ; Comparing the Major Time Functions ; Spicing It Up!. - The SparkFun Guide to Processing is a hands-on introduction to Processing for non-coders.
Emner
Sjanger
Dewey
ISBN
1-4571-9000-1. - 1-59327-721-0

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