Media Technologies for Work and Play in East Asia : Critical Perspectives on Japan and the Two Koreas


Edited by Micky Lee and Peichi Chung
Bok n 2021
Medvirkende
Omfang
XV, 295 sider
Opplysninger
1: Media for Work and Play in a Pandemic World -- Foreword 2: The Development of Information and Communication Technologies in South Korea after World War II -- Introduction -- Part I: Gender Online and Digital Sex -- Introduction to Part I -- 1. Sharing, Selling, Striving: The Gendered Labour of Female Social Entrepreneurship in South Korea -- 2.'For Japan Only?' Crossing and Re-inscribing Boundaries in the Circulation of Adult Computer Games; Part II: Governance and Regulations -- Introduction to Part II -- 3. The New Personal Data Protection in Japan: Is It Enough? -- 4. Phenomena and Phobia through Pokemon GO: An Analysis of the Reactions on the Augmented Reality Game in Japan -- 5. How Do Materiality and Corporeality Inform the Intellectual Property Debate? A Case Study of Pirated Media in North Korea -- 6. Hyperreal Peninsula: North Korea's Nuclear Cinema and South Korea's Digital Revolution -- Part III: Techno-identity and Digital Labour Condition -- Introduction to Part III; 7. 'Too Many Koreans': Esports Biopower and South Korean Gaming Infrastructure -- 8. South Korea's Esports Industry in Northeast Asia: History, Ecosystem and Digital Labour -- 9. Representations of Play: Pachinko in Popular Media -- 10. The Work of Care in the Age of Feeling Machines -- Conclusion -- Index
Emner
Geografisk emneord
Japan : (NO-TrBIB)HUME01941. - Nord-Korea : (NO-TrBIB)HUME02046. - Sør-Korea : (NO-TrBIB)HUME02090
Dewey
ISBN
978-1529213362

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