3D game engine design : a practical approach to real-time computer graphics
David H. Eberly
Bok Engelsk 2001
Utgitt | San Francisco : Morgan Kaufmann , c2001
|
---|---|
Omfang | XXVIII, 561 s. : ill. + CD-ROM
|
Emner | Computer graphics
Real-time programming Three-dimensional display systems datagrafikk 3d dataspill spillprogrammering programmering |
Dewey | |
ISBN | 1558605932
|
3D game engine design : a practical approach to real-time computer graphics
David H. Eberly
Bok · Engelsk · 2007
David H. Eberly
Bok · Engelsk · 2007