Renaissance eLearning : Creating Dramatic and Unconventional Learning Experiences


Samantha. Chapnick
Bok Engelsk 2005 · Electronic books.
Utgitt
New York : : Wiley, , 2005.
Omfang
1 online resource (321 p.)
Opplysninger
Description based upon print version of record.. - RENAISSANCE eLEARNING; CONTENTS; ACKNOWLEDGMENTS; MEET OUR CASE STUDIES AND INTERVIEWEES; Chapter 1: FROM "HOW TO?" TO "HOW ABOUT. . . ?"; OUR MAIN ASSUMPTIONS; EXPECT THE UNEXPECTED; THE BOTTOM LINE; Chapter 2: THE CREATIVE ECONOMY IS COMING!; THE CREATIVE ECONOMY; CREATIVITY AS AN ECONOMIC DRIVER; DAILY DOSE OF CREATIVITY; THE CREATIVE PROCESS; Chapter 3: FROM ANDRAGOGY TO HEUTAGOGY; THE WINDS OF CHANGE BLOW IN; ANDRAGOGY IN THE eLEARNING AGE; PEDAGOGY IN PRACTICE; eLEARNING EVOLUTION; CONNECTING HEUTAGOGY TO eLEARNING TO THE BOTTOM LINE; Part 2: Coming Attractions; TOPICS IN PART 2. - . . . AND EVEN MORE READING!Chapter Two: The Creative Economy Is Coming!; Chapter Three: From Andragogy to Heutagogy; Chapter Four: Lights, Camera, eLearning!; Chapter Five: As Seen on TV; Chapter Six: Action!; Chapter Seven: What a Character!; Chapter Eight: Are You Talkin' to Me?; Chapter Nine: It Was a Dark and Stormy Night . . .; Chapter Ten: Visually Arresting; Chapter Eleven: Just the Type; Chapter Twelve: Putting Things in Perspective; Chapter Thirteen: The Creativity Ethernet; Chapter Fourteen: Digging Deeper Daily; Chapter Fifteen: I Think About What I Think, Therefore I Am; INDEX. - Chapter 4: LIGHTS, CAMERA, eLEARNING!HOW DEEP IS DEEP?; BASKET WEAVING VERSUS BRAIN SURGERY; PUTTING THE "E" IN eLEARNING; Chapter 5: AS SEEN ON TV; NARRATIVE INGREDIENTS; Chapter 6: ACTION!; HIGH CONCEPT; STORY; GENRE; SETTING; BAM! POW! ZOOM! AND OTHER EVERYDAY OCCURRENCES IN THE WORLD OF MOVIES; PROTAGONIST; PLAN; STIRRING UP THE POT: MAKING eLEARNING MORE INTERACTIVE; WRITE THE HIGH CONCEPT; Chapter 7: WHAT A CHARACTER!; DECONSTRUCTING CHARACTER; CHARACTER ROLES; POINT OF VIEW OR NARRATOR; Chapter 8: ARE YOU TALKIN' TO ME?; DIALOGUE FORMATS; DIALOGUE DECISIONS. - Chapter 9: IT WAS A DARK AND STORMY NIGHT . . .METAPHORS; CHARACTERIZATION GUIDELINES; Chapter 10: VISUALLY ARRESTING; BREAKFAST AT TIFFANY'S OR DINNER AT EIGHT? SELECTING THE RIGHT STYLE; PICKING THE RIGHT LAYOUT; Chapter 11: JUST THE TYPE; TYPEFACE; SIZE; CASE; ALIGNMENT; EMPHASIS; KERNING, TRACKING, AND LEADING; Chapter 12: PUTTING THINGS IN PERSPECTIVE; CAMERA ANGLE; THE COLOR OF LEARNING; UNIVERSAL DESIGN PRINCIPLES; Part 3: Coming Attractions; TOPICS IN PART 3; Chapter 13: THE CREATIVITY ETHERNET; THE WORLD'S BIGGEST CREATIVITY TRADE SHOW!; THE CREATIVITY ETHERNET. - WHAT IS THE CREATIVITY ETHERNET?WHO ARE THE CEFFS?; WHAT CAN YOU AND A CEFF OFFER EACH OTHER?; LOCATE THEM; SCREENING; CREATIVE PEOPLE?; RESOURCE: CASTING CALL; Chapter 14: DIGGING DEEPER DAILY; I CAN'T DEFINE IT, BUT I'LL KNOW IT WHEN I SEE IT: DEFINING RESEARCH; THE RESEARCH PROCESS; ALTERNATIVE DATA COLLECTION IDEAS; RESOURCE 1: RELIABILITY CONTINUUM; RESOURCE 2: THE SKEPTIC'S TOOLKIT; Chapter 15: I THINK ABOUT WHAT I THINK, THEREFORE I AM; REFLECTIVE THINKING; HANG A MIRROR: IDEAS FOR FOSTERING REFLECTIVE THINKING THROUGH eLEARNING; Chapter 16: THAT'S A WRAP!; MORE ON THE CREATIVE ECONOMY. - The same people who brought you the most widely used guide to preparing for eLearning are bringing passion back to your learning and training programs. The authors culled through over 400 eLearning programs, hundreds of popular entertainment pieces, and interviews with over 100 people in widely disparate areas to answer a simple question: What will make eLearning have as much impact as popular culture? Renaissance eLearning is the answer. It has everything you need to infuse eLearning with the same magnetism and addictive powers of the typical video game, song, movie, or other form of e
Emner
Sjanger
Dewey
ISBN
0787971472

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